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AI Insights · Timothy · January 2022

Top 5 Hybridcasual Games on Android in Europe Q4 2021

Discover the performance trends of the top 5 hybridcasual games on the Android platform in Europe during Q4 2021. Insights include weekly downloads, revenue, and active user data.

Top 5 Hybridcasual Games on Android in Europe Q4 2021

Performance of Top 5 Hybridcasual Games on Android in Europe Q4 2021

In the fourth quarter of 2021, the top 5 hybridcasual games on Android in Europe exhibited varied performance trends in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, highlights the dynamics of the mobile gaming market.

Rush Royale: Tower Defense TD

The game saw a significant increase in weekly revenue, starting at approximately $153K in early October and peaking at around $278K in the week of December 20. Weekly downloads showed a decline, dropping from 125K at the beginning of the quarter to 86K in mid-December, before slightly recovering to 94K in the last week of December. Active users fluctuated, peaking at 614K in mid-October and ending the quarter with around 529K.

Kingdom Guard:Tower Defense TD

This game experienced a steady increase in weekly revenue, starting at $115K in late September and reaching nearly $202K by the week of December 20. Weekly downloads showed a downward trend, from 61K in late September to around 24K by mid-December, with a small spike to 45K in the last week of December. Active users peaked at 146K in early November and ended the quarter at approximately 89K.

Art of War: Legions

Weekly revenue for the game fluctuated, beginning at $159K in late September and peaking at $187K in late November, before settling at around $141K by the end of December. Downloads saw a decline from 73K in late September to 32K in early December, with a slight increase to 55K in the final week of December. Active users started at 565K and showed a downward trend, ending the quarter at roughly 464K.

Shakes & Fidget - The RPG

This game showed varied revenue trends, starting at approximately $240K in late September, dropping to $54K in mid-November, and then recovering to $162K by late December. Downloads were relatively stable, fluctuating between 6K and 13K throughout the quarter. Active users remained consistent, maintaining around 160K throughout the quarter.

Beatstar - Touch Your Music

Beatstar saw a steady increase in weekly revenue, starting at $75K in late September and reaching around $156K by mid-December. Downloads showed a decline from 189K in late September to 103K by mid-December, with a slight uptick to 113K in the last week of December. Active users remained relatively stable, starting at 629K and ending the quarter at around 606K.

For more detailed insights and additional data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022